As Janet, a young and upcoming journalist, you have been asked by your editor to investigate the mysterious abandonment of a once lively town. Based on the information released by the media about the deaths of the townspeople, you set foot into the town thinking you would find an interesting story to publish, only to uncover secrets that were meant to stay hidden forever.
Steam user reviews
"I am blown away by the detective side's and story's quality of this game. I can say it straight away, as a detective and mystery lover this is the best detective game I have ever played. It feels like it sets a new standard for detective mystery games."
"This game will have you scratching you head and it is such a rush when you figure something out and make the puzzle pieces click together. This is the type of game I miss playing from my childhood and has been all but completely ignored in recent years, and I am truly enjoying myself right now."
"This game has set the standard for murder mysteries so high that it'll be difficult to enjoy others"
The Painscreek Killings borrows the mechanics from a walking simulator but goes beyond it by making the players think. The game encourages you to explore the surroundings carefully, collect clues and hints to help your investigation, and find evidence to expose the truth about the killings. There is no hand holding, no quest markers and no hint system to aid in your journey. You will be forced to think, to connect the dots and to piece things together, making you feel like a real investigator.
- A semi-open world game. There's no set path to follow, and you get to explore wherever you want, based on the clues/hints found during your investigation.
- You can end the game anytime. If you think you've found out know who Vivian's killer is, you can leave Painscreek and submit your findings to the editor. The results you chose will be published in tomorrow's paper.
- A traditional murder mystery. You will find yourself photographing stuff in-game, and even writing down notes outside the game.
- A hardcore "whodunnit" where there is no handholding and no quest markers. But the puzzles are fair and there's more than one way to crack some puzzles. All the puzzles are also there right from the start. Should you come across them early in the game and have them solved, you can quicken your investigation time.